AI Insights · Timothy · October 2024
Top 5 Real-Time Strategy Apps in Norway Q3 2024: A Unified Platform Review
In Q3 2024, Norway's top real-time strategy apps saw varied performance trends across weekly downloads, revenue, and active users, with insights from Sensor Tower.
In the third quarter of 2024, the real-time strategy app landscape in Norway on a unified platform, encompassing both iOS and Android, showcased diverse performance trends. According to Sensor Tower data, these top five apps demonstrated notable variations in weekly downloads, revenue, and active user metrics.
Clash Royale from Supercell experienced fluctuations in weekly revenue, starting at approximately $32.5K and dipping to around $11.7K in late August, before recovering to $13.5K by the end of September. Downloads remained relatively stable, with a slight increase towards the quarter's end, reaching 763. Weekly active users saw a gradual rise, from about 101K at the start to over 108K by the end of the quarter.
We Are Warriors!, published by Lessmore UG, showed a peak in weekly revenue at $3.1K in mid-August, with a gradual decline to $1.8K by the end of September. Downloads peaked at 1.9K in late July but decreased to 1.1K by quarter's end. Active users fluctuated, peaking at over 9.5K in late July, before ending at 9.1K.
The Battle Cats from ponos corporation saw a steady increase in weekly revenue, culminating in $3.6K at the end of September. Downloads remained low but increased towards the end of the quarter, reaching 506. Active users showed a modest growth, ending the quarter at 1.6K.
Mob Control by Voodoo had its revenue peak at $2K in early July and then gradually decreased to $1.4K by the end of September. Downloads started strong at 1.6K but dropped significantly to 564 by the quarter's conclusion. Active users decreased throughout the quarter, from over 3.2K to 1.8K.
Warcraft Rumble from Blizzard Entertainment experienced a notable peak in revenue at $2.9K in late July, which then gradually declined to $1.5K by the end of September. Downloads were modest and saw a slight increase from 19 to 33 over the quarter. Active users showed some fluctuation, ending the quarter steady at around 2.4K.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the real-time strategy gaming market in Norway and suggest varying levels of engagement and monetization success across different titles. For more detailed insights, visit Sensor Tower.